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This is good - however, it also makes the pages rather dark. The pages are even formatted to look like an old-time newspaper. It is written in the form of a guide for tinhorns towards the Weird West from the most famous paper in it. The next section is "The Tombstone Epitaph's Guide to the Weird West". A few more archetypes are included - from the interesting (the gaucho and the Pony Express rider) to the not so good (the prospector).
#DEADLANDS WEIRD WEST MAP FULL#
On the back it includes a full chart for character generation, which will probably be one of the most accessed pages in the book when making characters. The first is a fold-out two page map of the Weird West, not very useful for precise measurement but close to what a character may receive. This advantage can be potentially unbalancing, but in the hands of a good Marshall most PCs will be afraid to take it.Īfter that section - which also includes new rules for showdowns, traveling, and additional equipment - there are a number of color plates. He (or she) also gets an unknown hindrance, decided by a card draw or by Marshal's fiat. The character would have an excuse for advanced knowledge, and gains a number of additional points for character creation.
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VotWW, for example, is a good caveat for experienced players making a new character. Cut from the mainbook for space considerations, these in and of themselves help make the book great.
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This starts with additional edges and hindrances such as "Grim Servant o' Death" and "Veteran o' the Weird West". The book has three sections, like most of PEG's Deadlands line. It's a hardcover book, 144 pages in length, with a few color plates near the front including a crude map of the Weird West, more archetypes, and a random piece of art featuring famous muckraker Lacy O'Malley. The Quick and the Dead is the main worldbook for Deadlands.
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