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Assaultcube maps
Assaultcube maps













assaultcube maps
  1. #Assaultcube maps code#
  2. #Assaultcube maps plus#
  3. #Assaultcube maps series#
  4. #Assaultcube maps mac#

More interestingly, changes to a map can be shared easily among players.AssaultCube, a name I bet plenty of Linux users know but haven't heard anything of in a long time. There is also a level editor and it's quite capable, giving the relative small complexity of AssaultCube. Besides classics like Deathmatch si Team Deathmatch, there are several interesting multiplayer experience like One Shot One Kill and Team One Shot One Kill (players can only use snipers and knives), Capture the Flag and Last Swiss Standing (only grenades and Knives). There aren't too many gameplay modes or at least there aren't too many variations. On the other hand, there are always available servers online, so there is no shortage of competition. In a real multiplayer session (with people), the action gets quite intense sometimes, but most of the time there is a complete chaos as maps are too small. They have different difficulty settings, but on a medium level they move poorly and get stuck in corners on a constant basis. This only means players can get accustomed with the maps (26 of them), playing against a lot of stupid bots. AssaultCube is no different, even if there is a "Single Player" entry in the main menu. Multiplayer first person shooters, for Linux especially, tend to be multiplayer only and lack a proper single player campaign. It's hard to verify this claim because we haven't seen one of those CPUs in ages, but on a low end computer from our times it will run with over 100 FPS. The developer boasts that it will run on a Pentium III processor.

assaultcube maps

The server can only be run in the terminal, but the instructions are easy to follow by anyone.ĪssaultCube has really accessible system requirements. In the same directory with the game there is also an executable for a private server wizard that provides simple configuration steps. If you have a game this small, some things have got to go, and graphics are among the first to be affected. I name them both as part of the same aspect. Other problems are the antiquated graphics and small textures. Some of the maps are really small, especially if they are populated by the maximum number of players, which is 32. The small size of the game, although a great asset a few years ago, it has some drawbacks from today's gaming perspective.

assaultcube maps

#Assaultcube maps series#

After that, users can choose a series of parameters, like resolution and graphical details (antialising, dynamic lights, dynamic shadown), and so forth. To run the game “out of the box” players only need to run the “assaultcube.sh” executable. The developers, Rabid Viper Productions, provide two separate packages, a source and a binary.

#Assaultcube maps mac#

The game can be played on all major platforms, Linux, Windows and Mac OS, but the main package only weights around 50 MB, which is an achievement in itself. Most complex games that run in Linux distributions require compilation or at least some tweaking in order to run properly. AssaultCube is said to be slower than Quake, but it has a faster pace than Counter Strike. The main differences consist in the size of the maps, which are smaller for this game, and the speed used by the players to move through the maps. The game has a lot of elements in common with Quake and Counter Strike, but it's sufficiently distinguishable from them. At that time it was called ActionCube, but they had to change the name because it resonated too close with Action Quake. It started in 2004 when a small grup of members from the Cube community (another multiplayer first person shooter) developed their own version. AssaultCube is a multiplayer first person shooter with a couple of features that distinguish it from the rest of the pack.ĪssaultCube has a little bit of history behind it. Not too many people have heard of AssaultCube, and it is fair to say that it's not a popular game. Comes pre-packaged with 26 different maps!.Contains 12 multiplayer game modes, including: Deathmatch, Survivor, Capture the Flag, Hunt the Flag, Keep the Flag, Pistol Frenzy, Last Swiss Standing & One-Shot One-Kill (plus team versions of these modes).Supports recording of your game by the "demo" system.Has a built in, in-game map editor to help players create their own maps and allows for co-operative editmode in realtime with others!.Officially runs on most major systems, and maybe even some non-major ones?.With the correct settings, it can run on old hardware (Pentium III and above).

#Assaultcube maps plus#

  • Light-weight size, only 40MB to download, plus additional maps average 20KB each!.
  • Low latency, it can even run across a 56Kbps connection!.
  • #Assaultcube maps code#

    Source code is available under a zlib-like open source license.















    Assaultcube maps